Gmsv+ lua 常量一览(补充)lua.cgdev.me暂时未列出的常量
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lua.cgdev.me 暂时没有列出来的常量,在此查看!!
常量名常量值常量作用函数 常量介绍
%按钮_无%/NLG.ShowWindowTalked()
%按钮_确定%/NLG.ShowWindowTalked()
%按钮_关闭%/NLG.ShowWindowTalked()
%按钮_是%/NLG.ShowWindowTalked()
%按钮_否%/NLG.ShowWindowTalked()
%按钮_是否%/NLG.ShowWindowTalked()
%按钮_下取消%/NLG.ShowWindowTalked()
%按钮_上取消%/NLG.ShowWindowTalked()
%按钮_上下取消%/NLG.ShowWindowTalked()
%按钮_上一页%/NLG.ShowWindowTalked()
%道具_鉴前名%/Item.SetData()
Item.GetData()道具鉴定前的名字%道具_名字%/Item.SetData()
Item.GetData()道具的名字%道具_自用参数%/Item.SetData()
Item.GetData()可以自定义的参数%道具_序%/Item.GetData()道具的序号
%道具_图%/Item.SetData()
Item.GetData()道具图档ID%道具_价格%/Item.SetData()
Item.GetData()道具的价格%道具_类型%/Item.SetData()
Item.GetData()道具类型%道具_双手%/Item.SetData()
Item.GetData()%道具_双击%/Item.SetData()
Item.GetData()道具可否双击%道具_战斗可用%/Item.SetData()
Item.GetData()%道具_堆叠数%/Item.SetData()
Item.GetData()%道具_最大堆叠数%/Item.SetData()
Item.GetData()%道具_等级%/Item.SetData()
Item.GetData()%道具_最大耐久%/Item.SetData()
Item.GetData()%道具_攻击%/Item.SetData()
Item.GetData()%道具_防御%/Item.SetData()
Item.GetData()%道具_敏捷%/Item.SetData()
Item.GetData()%道具_精神%/Item.SetData()
Item.GetData()%道具_回复%/Item.SetData()
Item.GetData()%道具_必杀%/Item.SetData()
Item.GetData()%道具_反击%/Item.SetData()
Item.GetData()%道具_命中%/Item.SetData()
Item.GetData()%道具_闪躲%/Item.SetData()
Item.GetData()%道具_HP%/Item.SetData()
Item.GetData()%道具_MP%/Item.SetData()
Item.GetData()%道具_属性一%/Item.SetData()
Item.GetData()%道具_属性二%/Item.SetData()
Item.GetData()%道具_属性一值%/Item.SetData()
Item.GetData()%道具_属性二值%/Item.SetData()
Item.GetData()%道具_耐力%/Item.SetData()
Item.GetData()%道具_灵巧%/Item.SetData()
Item.GetData()%道具_智力%/Item.SetData()
Item.GetData()%道具_毒抗%/Item.SetData()
Item.GetData()%道具_睡抗%/Item.SetData()
Item.GetData()%道具_石抗%/Item.SetData()
Item.GetData()%道具_醉抗%/Item.SetData()
Item.GetData()%道具_乱抗%/Item.SetData()
Item.GetData()%道具_忘抗%/Item.SetData()
Item.GetData()%道具_登出消失%/Item.SetData()
Item.GetData()%道具_丢地消失%/Item.SetData()
Item.GetData()%道具_Obj索引%/Item.SetData()
Item.GetData()%道具_已装备%/Item.SetData()
Item.GetData()%窗口_信息框%/NLG.ShowWindowTalked()
%窗口_输入框%/NLG.ShowWindowTalked()
%窗口_选择框%/NLG.ShowWindowTalked()
%窗口_买卖框%/NLG.ShowWindowTalked()
%窗口_商店买%/NLG.ShowWindowTalked()
%窗口_商店卖%/NLG.ShowWindowTalked()
%窗口_巨信息框%/NLG.ShowWindowTalked()
%窗口_巨输入框%/NLG.ShowWindowTalked()
%NPC_银行%/NLG.Talked()
NLG.WindowTalked()调用银行框%NPC_护士%/NLG.Talked()
NLG.WindowTalked()调用护士框%战斗_普通%/Battle.SetType()普通战斗模式,会受伤
%战斗_PVP%/Battle.SetType()PVP战斗模式,不会受伤
%战奖_普通%/Battle.SetGainMode()战斗结束奖励经验
%战奖_PVP%/Battle.SetGainMode()战斗结束奖励DP
%宠档_体成%/Pet.SetArtRank()
Pet.GetArtRank()
Pet.FullArtRank()宠物体力档数,下同%宠档_体成%/Pet.SetArtRank()
Pet.GetArtRank()
Pet.FullArtRank()%宠档_体成%/Pet.SetArtRank()
Pet.GetArtRank()
Pet.FullArtRank()%宠档_体成%/Pet.SetArtRank()
Pet.GetArtRank()
Pet.FullArtRank()%宠档_魔成%/Pet.SetArtRank()
Pet.GetArtRank()
Pet.FullArtRank()%颜色_白色%/NLG.TalkToCli()
%颜色_青色%/NLG.TalkToCli()
%颜色_紫色%/NLG.TalkToCli()
%颜色_蓝色%/NLG.TalkToCli()
%颜色_黄色%/NLG.TalkToCli()
%颜色_绿色%/NLG.TalkToCli()
%颜色_红色%/NLG.TalkToCli()
%颜色_灰色%/NLG.TalkToCli()
%颜色_灰蓝色%/NLG.TalkToCli()
%颜色_灰绿色%/NLG.TalkToCli()
%字体_大%/NLG.TalkToCli()
%字体_中%/NLG.TalkToCli()
%字体_小%/NLG.TalkToCli()
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看不懂什么意思
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:'(什么意思啊
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:Q:Q:Q:Q:Q:Q:Q:Q:Q:Q:Q
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收藏了~~~~~很棒的參考資料
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已收藏 谢谢楼主